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Redshift triplanar in Houdini


So, a new discovery for me is that when deforming objects and using triplanar texture mapping, you need to have a 'rest' attribute on the geometry. Apologies for my previous renders.


That's quite logical, but it took me almost a day to figure that out.


Here's a short summary of what you need to do to use triplanar mapping on deforming objects:

  1. Create a 'rest' attribute for the geometry.

  2. Use a blend amount value of 1.0.

  3. Switch the projection space type to 'Reference'.


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