So, a new discovery for me is that when deforming objects and using triplanar texture mapping, you need to have a 'rest' attribute on the geometry. Apologies for my previous renders.
That's quite logical, but it took me almost a day to figure that out.
Here's a short summary of what you need to do to use triplanar mapping on deforming objects:
Create a 'rest' attribute for the geometry.
Use a blend amount value of 1.0.
Switch the projection space type to 'Reference'.
Comments